From 67a03027ae6a2ea93904f1cc6652b6aa60ed8b07 Mon Sep 17 00:00:00 2001 From: Spp Date: Fri, 19 Oct 2012 17:47:51 +0200 Subject: Proper naming of LfgDungeon structures --- src/server/game/Groups/Group.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Groups/Group.cpp') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index f4106730e49..11d9f502bab 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -600,7 +600,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV if (isLFGGroup() && GetMembersCount() == 1) { Player* Leader = ObjectAccessor::FindPlayer(GetLeaderGUID()); - LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(sLFGMgr->GetDungeon(GetGUID())); + LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(sLFGMgr->GetDungeon(GetGUID())); if ((Leader && dungeon && Leader->isAlive() && Leader->GetMapId() != uint32(dungeon->map)) || !dungeon) { Disband(); -- cgit v1.2.3