From 3d9e21193dd9f7d5f38a7a8edb3d6f6f8daa1867 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 25 Nov 2019 21:42:00 +0100 Subject: Core/Items: Implement new item bonus types --- src/server/game/Groups/Group.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Groups/Group.cpp') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index e377812f029..2a975aaf7ac 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1911,6 +1911,8 @@ ItemDisenchantLootEntry const* Roll::GetItemDisenchantLoot(Player const* player) BonusData bonusData; bonusData.Initialize(itemInstance); + if (!bonusData.CanDisenchant) + return nullptr; ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemid); uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->getLevel(), 0, 0, 0, 0, false, 0); -- cgit v1.2.3