From 4e8fa520c8aca831580fba9bf762486b9a9d7ed0 Mon Sep 17 00:00:00 2001 From: Spp Date: Fri, 19 Oct 2012 14:00:40 +0200 Subject: Core/Dungeon Finder: Move queue related code to its own class. - Use different queues for each team (or shared one if two-side interaction is enabled) - Some optimizations in matching algorithm --- src/server/game/Groups/Group.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Groups/Group.cpp') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index f06225988d6..f4106730e49 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -523,7 +523,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV WorldPacket data; - if (method == GROUP_REMOVEMETHOD_KICK) + if (method == GROUP_REMOVEMETHOD_KICK || method == GROUP_REMOVEMETHOD_KICK_LFG) { data.Initialize(SMSG_GROUP_UNINVITE, 0); player->GetSession()->SendPacket(&data); -- cgit v1.2.3