From 85caf3a2c1abef00ae3c650c17473d076e1cf965 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Tue, 19 Jul 2011 20:35:05 +0200 Subject: Core/Instances: Fix dungeon and raid difficulty setting for characters under level 70. Prevents entering heroic modes of instances when access criteria are not met. --- src/server/game/Groups/Group.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Groups/Group.cpp') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 0e47034fbf0..87002e4086c 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1544,7 +1544,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player* player = itr->getSource(); - if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) + if (!player->GetSession()) continue; player->SetDungeonDifficulty(difficulty); @@ -1561,7 +1561,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player* player = itr->getSource(); - if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) + if (!player->GetSession()) continue; player->SetRaidDifficulty(difficulty); -- cgit v1.2.3