From 996e9115ac1104f23a52444c05c829ba1f1231ca Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 4 Feb 2014 10:57:32 +0100 Subject: Core/Groups: Fixed UnitIsPartyLeader lua function --- src/server/game/Groups/Group.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server/game/Groups/Group.cpp') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 354f00a9e91..a3fee2d52aa 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -99,6 +99,7 @@ bool Group::Create(Player* leader) m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP); m_leaderGuid = leaderGuid; m_leaderName = leader->GetName(); + leader->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER); if (isBGGroup() || isBFGroup()) m_groupType = GROUPTYPE_BGRAID; @@ -666,6 +667,10 @@ void Group::ChangeLeader(uint64 newLeaderGuid) CharacterDatabase.CommitTransaction(trans); } + if (Player* oldLeader = ObjectAccessor::FindPlayer(m_leaderGuid)) + oldLeader->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER); + + newLeader->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER); m_leaderGuid = newLeader->GetGUID(); m_leaderName = newLeader->GetName(); ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, false); -- cgit v1.2.3