From 9bdfc877748501066a6fce91b9d5f774eab5ac77 Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 4 Feb 2013 04:43:18 +0100 Subject: Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums --- src/server/game/Groups/Group.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Groups/Group.cpp') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 711e07ef941..eb2d33c63a0 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1496,7 +1496,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) data << uint8(slot->roles); if (isLFGGroup()) { - data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done + data << uint8(sLFGMgr->GetState(m_guid) == lfg::LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done data << uint32(sLFGMgr->GetDungeon(m_guid)); } -- cgit v1.2.3