From d0334bf94839301cda93f95913db8ea3f27c19cb Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 17 Oct 2012 14:19:59 +0200 Subject: Core/Dungeon Finder: Some optimizations. - Store teleport coordinates to avoid recalculations each time someone has to be teleported - Correct teleport error msg when player is charming or using vehicle - Internal changes in storage types - Proper code for missing achievement lock type - Better debug msgs - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1) --- src/server/game/Groups/Group.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Groups/Group.cpp') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 19ea3ff8174..f06225988d6 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -600,7 +600,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV if (isLFGGroup() && GetMembersCount() == 1) { Player* Leader = ObjectAccessor::FindPlayer(GetLeaderGUID()); - LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(sLFGMgr->GetDungeon(GetGUID())); + LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(sLFGMgr->GetDungeon(GetGUID())); if ((Leader && dungeon && Leader->isAlive() && Leader->GetMapId() != uint32(dungeon->map)) || !dungeon) { Disband(); -- cgit v1.2.3