From dcb7082277447c21b11c4a1d59f105fa342c172e Mon Sep 17 00:00:00 2001 From: pete318 Date: Sat, 25 Jul 2015 16:34:19 +0000 Subject: Map local guids 6.x -> 3.3.35: Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed. --- src/server/game/Groups/Group.cpp | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) (limited to 'src/server/game/Groups/Group.cpp') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 7e3b758d92c..cc9ef29a8e8 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -93,7 +93,7 @@ bool Group::Create(Player* leader) ObjectGuid leaderGuid = leader->GetGUID(); uint32 lowguid = sGroupMgr->GenerateGroupId(); - m_guid = ObjectGuid(HIGHGUID_GROUP, lowguid); + m_guid = ObjectGuid(HighGuid::Group, lowguid); m_leaderGuid = leaderGuid; m_leaderName = leader->GetName(); leader->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER); @@ -162,15 +162,15 @@ bool Group::Create(Player* leader) void Group::LoadGroupFromDB(Field* fields) { m_dbStoreId = fields[16].GetUInt32(); - m_guid = ObjectGuid(HIGHGUID_GROUP, sGroupMgr->GenerateGroupId()); - m_leaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()); + m_guid = ObjectGuid(HighGuid::Group, sGroupMgr->GenerateGroupId()); + m_leaderGuid = ObjectGuid(HighGuid::Player, fields[0].GetUInt32()); // group leader not exist if (!sObjectMgr->GetPlayerNameByGUID(m_leaderGuid, m_leaderName)) return; m_lootMethod = LootMethod(fields[1].GetUInt8()); - m_looterGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32()); + m_looterGuid = ObjectGuid(HighGuid::Player, fields[2].GetUInt32()); m_lootThreshold = ItemQualities(fields[3].GetUInt8()); for (uint8 i = 0; i < TARGETICONCOUNT; ++i) @@ -192,7 +192,7 @@ void Group::LoadGroupFromDB(Field* fields) else m_raidDifficulty = Difficulty(r_diff); - m_masterLooterGuid = ObjectGuid(HIGHGUID_PLAYER, fields[15].GetUInt32()); + m_masterLooterGuid = ObjectGuid(HighGuid::Player, fields[15].GetUInt32()); if (m_groupType & GROUPTYPE_LFG) sLFGMgr->_LoadFromDB(fields, GetGUID()); @@ -201,7 +201,7 @@ void Group::LoadGroupFromDB(Field* fields) void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles) { MemberSlot member; - member.guid = ObjectGuid(HIGHGUID_PLAYER, guidLow); + member.guid = ObjectGuid(HighGuid::Player, guidLow); // skip non-existed member if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name)) @@ -659,7 +659,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid) // Update the group leader PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER); - stmt->setUInt32(0, newLeader->GetGUIDLow()); + stmt->setUInt32(0, newLeader->GetGUID().GetCounter()); stmt->setUInt32(1, m_dbStoreId); trans->Append(stmt); @@ -925,7 +925,8 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject) //roll for over-threshold item if it's one-player loot if (item->Quality >= uint32(m_lootThreshold)) { - ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM)); + ObjectGuid newitemGUID = ObjectGuid::Create(sObjectMgr->GetGenerator().Generate()); + Roll* r = new Roll(newitemGUID, *i); //a vector is filled with only near party members @@ -1009,7 +1010,8 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject) continue; } - ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM)); + ObjectGuid newitemGUID = ObjectGuid::Create(sObjectMgr->GetGenerator().Generate()); + Roll* r = new Roll(newitemGUID, *i); //a vector is filled with only near party members @@ -1070,7 +1072,8 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) //roll for over-threshold item if it's one-player loot if (item->Quality >= uint32(m_lootThreshold)) { - ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM)); + ObjectGuid newitemGUID = ObjectGuid::Create(sObjectMgr->GetGenerator().Generate()); + Roll* r = new Roll(newitemGUID, *i); for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) @@ -1145,7 +1148,8 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) continue; item = sObjectMgr->GetItemTemplate(i->itemid); - ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM)); + ObjectGuid newitemGUID = ObjectGuid::Create(sObjectMgr->GetGenerator().Generate()); + Roll* r = new Roll(newitemGUID, *i); for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) -- cgit v1.2.3