From 50f8881494f83b385b676c43ef00810eb45864a7 Mon Sep 17 00:00:00 2001 From: kaelima Date: Sun, 27 Nov 2011 03:40:03 +0100 Subject: Core/Player: Store guild id inside protected integer instead of fetching from db. Still have method GetGuildIdFromGuid though if player is offline. --- src/server/game/Guilds/Guild.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Guilds/Guild.cpp') diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 59c107bd40f..1d5395b8ad1 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -2073,7 +2073,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId) if (player->GetGuildId() != 0) return false; } - else if (Player::GetGuildIdFromDB(guid) != 0) + else if (Player::GetGuildIdFromGuid(guid) != 0) return false; // Remove all player signs from another petitions -- cgit v1.2.3