From 967f21a4b40d23d6501006e4fb7bc0608a1d86d1 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 18 Mar 2020 00:02:21 +0100 Subject: Core/Guilds: Implement guild bank gold limit matching client --- src/server/game/Guilds/Guild.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/server/game/Guilds/Guild.cpp') diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 2e991470fb7..2a48c73f59d 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -1807,6 +1807,12 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) // Call script after validation and before money transfer. sScriptMgr->OnGuildMemberDepositMoney(this, player, amount); + if (m_bankMoney > GUILD_BANK_MONEY_LIMIT - amount) + { + SendCommandResult(session, GUILD_COMMAND_MOVE_ITEM, ERR_GUILD_BANK_FULL); + return; + } + SQLTransaction trans = CharacterDatabase.BeginTransaction(); _ModifyBankMoney(trans, amount, true); -- cgit v1.2.3