From 9fc0b76cd182444bac28591204ec1c5b01475568 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 24 Oct 2014 19:56:17 +0200 Subject: Core/Entities: Fourth part of converting int to bigint guids in database --- src/server/game/Guilds/Guild.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Guilds/Guild.cpp') diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index bcd3560a845..04d0404d435 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -2712,7 +2712,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId) // This will be prevent attempt to join many guilds and corrupt guild data integrity Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE); - uint32 lowguid = guid.GetCounter(); + ObjectGuid::LowType lowguid = guid.GetCounter(); // If rank was not passed, assign lowest possible rank if (rankId == GUILD_RANK_NONE) @@ -2737,7 +2737,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId) bool ok = false; // Player must exist PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD); - stmt->setUInt32(0, lowguid); + stmt->setUInt64(0, lowguid); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { Field* fields = result->Fetch(); -- cgit v1.2.3