From b2a84d9f1edb5bf7df83e05f83ccccbdfca3b7b2 Mon Sep 17 00:00:00 2001 From: Spp- Date: Wed, 27 Jul 2011 12:14:27 +0200 Subject: Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) --- src/server/game/Guilds/Guild.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Guilds/Guild.cpp') diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index b98fcb136da..e2f6b3952f4 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -2065,7 +2065,7 @@ void Guild::BroadcastPacket(WorldPacket* packet) const // Members handling bool Guild::AddMember(const uint64& guid, uint8 rankId) { - Player* player = sObjectMgr->GetPlayer(guid); + Player* player = ObjectAccessor::FindPlayer(guid); // Player cannot be in guild if (player) { @@ -2135,7 +2135,7 @@ bool Guild::AddMember(const uint64& guid, uint8 rankId) void Guild::DeleteMember(const uint64& guid, bool isDisbanding, bool isKicked) { uint32 lowguid = GUID_LOPART(guid); - Player* player = sObjectMgr->GetPlayer(guid); + Player* player = ObjectAccessor::FindPlayer(guid); // Guild master can be deleted when loading guild and guid doesn't exist in characters table // or when he is removed from guild by gm command -- cgit v1.2.3