From 0de1603944fe96253e02a1564881c80fe6519ebb Mon Sep 17 00:00:00 2001 From: joschiwald Date: Sat, 18 Oct 2014 15:13:29 +0200 Subject: Core/ObjectAccessor: don't use singleton when calling static methods --- src/server/game/Guilds/Guild.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Guilds/Guild.cpp') diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index c655be6291f..5180c9f497b 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -1513,7 +1513,7 @@ void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId) void Guild::HandleInviteMember(WorldSession* session, std::string const& name) { - Player* pInvitee = sObjectAccessor->FindPlayerByName(name); + Player* pInvitee = ObjectAccessor::FindPlayerByName(name); if (!pInvitee) { SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PLAYER_NOT_FOUND_S, name); -- cgit v1.2.3