From d0f4310c4417fb5dc8e89061adf4ce113caa4227 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 22 Jan 2018 23:55:33 -0300 Subject: Core/Entities: don't allow client control if player is still affected by any lose of control state (cherry picked from commit e315e41d36061fc88dfa09bfa0da1fbc0c00826f) --- src/server/game/Guilds/Guild.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Guilds/Guild.cpp') diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index ce259bc4715..6b41a72969c 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -2569,8 +2569,8 @@ bool Guild::Validate() Member* leader = GetMember(m_leaderGuid); if (!leader) { - CharacterDatabaseTransaction trans(nullptr); - DeleteMember(trans, m_leaderGuid); + CharacterDatabaseTransaction dummy(nullptr); + DeleteMember(dummy, m_leaderGuid); // If no more members left, disband guild if (m_members.empty()) { -- cgit v1.2.3