From d8a854d6e04cecee59fab0ad40c22733d7f67020 Mon Sep 17 00:00:00 2001 From: linencloth Date: Fri, 17 Sep 2010 07:04:29 +0200 Subject: Core: Cleanup locale handling. It also fixes the recent problem of strange strings. --HG-- branch : trunk --- src/server/game/Guilds/Guild.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Guilds/Guild.cpp') diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 48dc3ce6437..54a4e7b537a 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -102,7 +102,7 @@ bool Guild::Create(Player* leader, std::string gname) return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER); } -void Guild::CreateDefaultGuildRanks(int locale_idx) +void Guild::CreateDefaultGuildRanks(LocaleConstant locale_idx) { CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id); CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id); @@ -279,7 +279,7 @@ bool Guild::LoadRanksFromDB(QueryResult guildRanksResult) if (!guildRanksResult) { sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id); - CreateDefaultGuildRanks(0); + CreateDefaultGuildRanks(DEFAULT_LOCALE); return true; } @@ -329,7 +329,7 @@ bool Guild::LoadRanksFromDB(QueryResult guildRanksResult) { m_Ranks.clear(); sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id); - CreateDefaultGuildRanks(0); // 0 is default locale_idx + CreateDefaultGuildRanks(DEFAULT_LOCALE); broken_ranks = false; } // guild_rank have wrong numbered ranks, repair -- cgit v1.2.3