From ea06dcf418d6207f1344ad50c54689f89923b9ea Mon Sep 17 00:00:00 2001 From: leak Date: Wed, 4 May 2011 10:08:09 +0200 Subject: Core/ObjectMgr: Refactor guild related functions into dedicated class --- src/server/game/Guilds/Guild.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/server/game/Guilds/Guild.cpp') diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index ffb56e20cb7..76c46392903 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -18,6 +18,7 @@ #include "DatabaseEnv.h" #include "Guild.h" +#include "GuildMgr.h" #include "ScriptMgr.h" #include "Chat.h" #include "Config.h" @@ -1092,14 +1093,14 @@ Guild::~Guild() bool Guild::Create(Player* pLeader, const std::string& name) { // Check if guild with such name already exists - if (sObjectMgr->GetGuildByName(name)) + if (sGuildMgr->GetGuildByName(name)) return false; WorldSession* pLeaderSession = pLeader->GetSession(); if (!pLeaderSession) return false; - m_id = sObjectMgr->GenerateGuildId(); + m_id = sGuildMgr->GenerateGuildId(); m_leaderGuid = pLeader->GetGUID(); m_name = name; m_info = ""; @@ -1194,7 +1195,7 @@ void Guild::Disband() trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); - sObjectMgr->RemoveGuild(m_id); + sGuildMgr->RemoveGuild(m_id); } /////////////////////////////////////////////////////////////////////////////// -- cgit v1.2.3