From 3def52c1c459f566ab2b2d8cf017c70df4d7cf22 Mon Sep 17 00:00:00 2001 From: Giacomo Pozzoni Date: Sun, 5 Apr 2020 14:28:24 +0200 Subject: Core/Logs: Log full guid instead of just low guid, part 2 --- src/server/game/Handlers/AuctionHouseHandler.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp') diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 8e63b09ff27..1f5b7d6a98d 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -312,8 +312,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->etime = etime; AH->auctionHouseEntry = auctionHouseEntry; - TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", - _player->GetName().c_str(), _player->GetGUID().GetCounter(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().GetCounter(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s %s is selling item %s entry %u %s with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", + _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().ToString().c_str(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); // Add to pending auctions, or fail with insufficient funds error if (!sAuctionMgr->PendingAuctionAdd(_player, AH)) @@ -369,8 +369,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->etime = etime; AH->auctionHouseEntry = auctionHouseEntry; - TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", - _player->GetName().c_str(), _player->GetGUID().GetCounter(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().GetCounter(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s %s is selling item %s entry %u %s with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", + _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().ToString().c_str(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); // Add to pending auctions, or fail with insufficient funds error if (!sAuctionMgr->PendingAuctionAdd(_player, AH)) -- cgit v1.2.3