From 620f23d9dcb94b21c2b3402765817362e2b82b2f Mon Sep 17 00:00:00 2001 From: joschiwald Date: Wed, 12 Nov 2014 19:16:14 +0100 Subject: Core/World: hold deleted characters in character store --- src/server/game/Handlers/AuctionHouseHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp') diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 9197ea15b3d..e7e45e0bf19 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -431,7 +431,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) // impossible have online own another character (use this for speedup check in case online owner) ObjectGuid ownerGuid = ObjectGuid::Create(auction->owner); Player* auction_owner = ObjectAccessor::FindPlayer(ownerGuid); - if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(ownerGuid) == player->GetSession()->GetAccountId()) + if (!auction_owner && ObjectMgr::GetPlayerAccountIdByGUID(ownerGuid) == player->GetSession()->GetAccountId()) { //you cannot bid your another character auction: SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN); -- cgit v1.2.3