From 0a133e77d61fc6bafad7b60b74604d5da648ece9 Mon Sep 17 00:00:00 2001 From: ccrs Date: Sat, 12 Aug 2017 17:35:46 +0200 Subject: Core/Movement: 7fff83d6752 followup remove home position set from creature PauseMovement, and use it when necessary change log level on DelayedDelete (cherry picked from commit cd4775420a4894012616d54467eb3827430245b5) --- src/server/game/Handlers/BattleGroundHandler.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp') diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 463070837b8..fdd96a8369d 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -48,6 +48,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPackets::NPC::Hello& hello // Stop the npc if moving unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); + unit->SetHomePosition(unit->GetPosition()); BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry()); -- cgit v1.2.3