From b68b6417f66d629a3322985272f57e2d1816ab38 Mon Sep 17 00:00:00 2001 From: joschiwald Date: Sun, 7 Dec 2014 01:24:00 +0100 Subject: Core: fixed few coverity issues and warnings --- src/server/game/Handlers/BattlefieldHandler.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp') diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp index 649e5ff171f..14928e1efdc 100644 --- a/src/server/game/Handlers/BattlefieldHandler.cpp +++ b/src/server/game/Handlers/BattlefieldHandler.cpp @@ -27,7 +27,7 @@ #include "BattlefieldMgr.h" /** - * @fn void WorldSession::SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 acceptTime) + * @fn void WorldSession::SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint32 acceptTime) * * @brief This send to player windows for invite player to join the war. * @@ -62,7 +62,7 @@ void WorldSession::SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint3 } /** - * @fn void WorldSession::SendBfInvitePlayerToQueue(uint64 guid) + * @fn void WorldSession::SendBfInvitePlayerToQueue(ObjectGuid guid) * * @brief This send invitation to player to join the queue. * @@ -103,7 +103,7 @@ void WorldSession::SendBfInvitePlayerToQueue(ObjectGuid guid) } /** - * @fn void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool canQueue, bool full) + * @fn void WorldSession::SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, bool canQueue, bool full) * * @brief This send packet for inform player that he join queue. * @@ -157,7 +157,7 @@ void WorldSession::SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, boo } /** - * @fn void WorldSession::SendBfEntered(uint64 guid) + * @fn void WorldSession::SendBfEntered(ObjectGuid guid) * * @brief This is call when player accept to join war. * @@ -196,7 +196,7 @@ void WorldSession::SendBfEntered(ObjectGuid guid) } /** - * @fn void WorldSession::SendBfLeaveMessage(uint64 guid, BFLeaveReason reason) + * @fn void WorldSession::SendBfLeaveMessage(ObjectGuid guid, BFLeaveReason reason) * * @brief This is call when player leave battlefield zone. * -- cgit v1.2.3