From 0a2a96efaa20fe5440eb5a2f21ffaddcdcea86d3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 15 Mar 2020 14:28:29 +0100 Subject: Core/PacketIO: Validate utf8 in every client packet --- src/server/game/Handlers/ChannelHandler.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/server/game/Handlers/ChannelHandler.cpp') diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp index 9dd904326f0..832429dc222 100644 --- a/src/server/game/Handlers/ChannelHandler.cpp +++ b/src/server/game/Handlers/ChannelHandler.cpp @@ -23,7 +23,6 @@ #include "ObjectMgr.h" // for normalizePlayerName #include "Player.h" #include -#include static size_t const MAX_CHANNEL_PASS_STR = 31; @@ -57,12 +56,6 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) return; } - if (!utf8::is_valid(channelName.begin(), channelName.end())) - { - TC_LOG_ERROR("network", "Player %s tried to create a channel with an invalid UTF8 sequence - blocked", GetPlayer()->GetGUID().ToString().c_str()); - return; - } - if (!ValidateHyperlinksAndMaybeKick(channelName)) return; -- cgit v1.2.3