From 04f38855abeeb101de52b091c378991813e4d28d Mon Sep 17 00:00:00 2001 From: Shocker Date: Fri, 3 Feb 2012 19:12:41 +0200 Subject: Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* --- src/server/game/Handlers/CharacterHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index ebde812ac76..c4208215053 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1112,7 +1112,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); - if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STAT_STUNNED)) + if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); m_playerLoading = false; -- cgit v1.2.3