From 12a828fdbc01b9fca817829f9da3be2cf8cedf46 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 9 Apr 2013 17:24:39 +0200 Subject: Core/Movement * Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled) * Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these * Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now) --- src/server/game/Handlers/CharacterHandler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index cdc6ef1f2cb..90b8ae93661 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1054,7 +1054,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) - pCurrChar->SendMovementSetWaterWalking(true); + pCurrChar->AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING); + pCurrChar->SendMovementWaterWalking(); } pCurrChar->ContinueTaxiFlight(); -- cgit v1.2.3