From 27f28552489bab153d5c4717ce48e31496b4c43f Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Thu, 26 Jun 2014 22:50:06 +0200 Subject: Core: Fix warnings and kill again whitespace ... --- src/server/game/Handlers/CharacterHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index c2f93190a05..9ad382b4686 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -750,9 +750,9 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) std::string IP_str = GetRemoteAddress(); TC_LOG_INFO("entities.player.character", "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level); - + // To prevent hook failure, place hook before removing reference from DB - sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete. + sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete. // Shouldn't interfere with character deletion though if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call -- cgit v1.2.3