From 30313fba8dbf5dbcdf4e91e1ea179ad1b8c9bdc5 Mon Sep 17 00:00:00 2001 From: Snapper Date: Sat, 4 Jun 2016 19:31:29 +0100 Subject: Core/Player: Added support cast spell for some class spells (Warrior's Battle Stance and Death Knight's Blood Presence) on first login. (cherry-picked from commit c8eb69df10b36d19a77743a037e700b001c8ed77) Closes #17232 --- src/server/game/Handlers/CharacterHandler.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index a265b2760f5..786c708da93 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -970,8 +970,14 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST); if (firstLogin) + { pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass()); + for (uint32 spellId : info->castSpells) + pCurrChar->CastSpell(pCurrChar, spellId, true); + } + // show time before shutdown if shutdown planned. if (sWorld->IsShuttingDown()) sWorld->ShutdownMsg(true, pCurrChar); -- cgit v1.2.3