From 3e063be39987c4f02addca580cef775fa24506be Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 9 Apr 2015 00:05:31 +0200 Subject: Core/PacketIO: Reimplemented SMSG_SET_FORCED_REACTIONS as a response to client request instead of sending it automatically during map change --- src/server/game/Handlers/CharacterHandler.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 557e31ce74a..906a209ff84 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1198,6 +1198,11 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData) _player->GetReputationMgr().SetInactive(replistid, inactive != 0); } +void WorldSession::HandleRequestForcedReactionsOpcode(WorldPackets::Reputation::RequestForcedReactions& /*requestForcedReactions*/) +{ + _player->GetReputationMgr().SendForceReactions(); +} + void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet) { if (packet.ShowHelm) -- cgit v1.2.3