From e830225b213b4a757e40df653d5f18dfc8fb9e21 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 20 Apr 2014 14:58:24 +0200 Subject: Core/Misc: Fix change faction on dead Night Elves keeping the speed buff Fix change faction on dead Night Elves causing the new player keeping the 175% wisp speed buff. Players will be resurrected automatically on change faction. Closes #255 --- src/server/game/Handlers/CharacterHandler.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index f9a5ec2d53b..f4ea4971190 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1768,6 +1768,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) } } + // resurrect the character in case he's dead + sObjectAccessor->ConvertCorpseForPlayer(guid); + CharacterDatabase.EscapeString(newname); Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); SQLTransaction trans = CharacterDatabase.BeginTransaction(); -- cgit v1.2.3