From 895367e69fac542ea00079ee1405228d9f150898 Mon Sep 17 00:00:00 2001 From: Meji Date: Fri, 19 Nov 2021 15:37:21 +0100 Subject: Core/BattlePets: Journal lock improvements (#27178) Co-authored-by: Shauren --- src/server/game/Handlers/CharacterHandler.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 75f261a96bc..fd0b4c0a07c 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -24,7 +24,7 @@ #include "AuthenticationPackets.h" #include "Battleground.h" #include "BattlegroundPackets.h" -#include "BattlePetPackets.h" +#include "BattlePetMgr.h" #include "CalendarMgr.h" #include "CharacterCache.h" #include "CharacterPackets.h" @@ -1108,9 +1108,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) pCurrChar->SetGuildLevel(0); } - // TODO: Move this to BattlePetMgr::SendJournalLock() just to have all packets in one file - WorldPackets::BattlePet::BattlePetJournalLockAcquired lock; - SendPacket(lock.Write()); + pCurrChar->GetSession()->GetBattlePetMgr()->SendJournalLockStatus(); pCurrChar->SendInitialPacketsBeforeAddToMap(); -- cgit v1.2.3