From 52a5991c1258073d561e8b74ef99a7b940808d92 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 15 Aug 2012 19:58:02 +0200 Subject: Core/Logging: Added documentation about this system - Restored old CharDump (LOG_FILTER_PLAYER_DUMP) but disabled by default. - "%s" is now used to set dynamic file names, only used by GM commands and Player dump --- src/server/game/Handlers/CharacterHandler.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 7451bd2dc2a..8544266840f 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -719,11 +719,15 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data) sScriptMgr->OnPlayerDelete(guid); sWorld->DeleteCharaceterNameData(GUID_LOPART(guid)); - if (sLog->ShouldLog(LOG_FILTER_CHARACTER, LOG_LEVEL_DEBUG)) // optimize GetPlayerDump call + if (sLog->ShouldLog(LOG_FILTER_PLAYER_DUMP, LOG_LEVEL_INFO)) // optimize GetPlayerDump call { std::string dump; if (PlayerDumpWriter().GetDump(GUID_LOPART(guid), dump)) - sLog->outDebug(LOG_FILTER_CHARACTER, dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str()); + { + std::ostringstream ss; + ss << GetAccountId() << '_' << name.c_str(); + sLog->outCharDump(ss.str().c_str(), dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str()); + } } Player::DeleteFromDB(guid, GetAccountId()); -- cgit v1.2.3