From c24de2c6d8883a9c4541003c259196c830de2add Mon Sep 17 00:00:00 2001 From: Nay Date: Mon, 30 Jul 2012 16:39:46 +0100 Subject: Core: Implement Void Storage --- src/server/game/Handlers/CharacterHandler.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 01668314c63..d75d25b00e2 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -110,6 +110,10 @@ bool LoginQueryHolder::Initialize() stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_VOID_STORAGE); + stmt->setUInt32(0, lowGuid); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADVOIDSTORAGE, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, stmt); -- cgit v1.2.3