From ca92686b44cc8c53a8991bf02d6e8534797fc115 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 16 Aug 2020 21:39:25 +0200 Subject: Core/Pets: Pet management refactoring (#25191) * Core/Pets: Pet management refactoring * Preload basic pet data on character login with async query * Load additional pet data (declined names/auras/spells/cooldowns) using async query after we are sure pet loading will succeed * Remove all select queries related to pet stable/unstable * Remove all silent pet deletions except explicit UI-triggered abandons * Fixed displaying stable master content when current pet is not summoned * Allow to stable/swap unsummoned current pet Closes #3610 Closes #21266 (cherry picked from commit 5c1fc5e3876549f5ed2b9051fffb6f3d94a67d7a) --- src/server/game/Handlers/CharacterHandler.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index befda8ece15..ae75f958c8e 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -310,6 +310,10 @@ bool LoginQueryHolder::Initialize() stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS); + stmt->setUInt64(0, lowGuid); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON, stmt); -- cgit v1.2.3