From f6e2b8cdc1c8a3dd291947f67566b41dac116622 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 27 Jul 2019 10:52:33 +0200 Subject: Core/DBLayer: Prevent committing transactions started on a different database --- src/server/game/Handlers/CharacterHandler.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/server/game/Handlers/CharacterHandler.cpp') diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 61f8bea0056..c2cd72a17dd 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -720,7 +720,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact newChar.SaveToDB(true); createInfo->CharCount += 1; - SQLTransaction trans = LoginDatabase.BeginTransaction(); + LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction(); LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); stmt->setUInt32(0, GetAccountId()); @@ -1300,7 +1300,7 @@ void WorldSession::HandleCharRenameCallBack(std::shared_ptrGuid.GetCounter(); // Update name and at_login flag in the db @@ -1368,7 +1368,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlay for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.EscapeString(packet.DeclinedNames.name[i]); - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, packet.Player.GetCounter()); @@ -1560,7 +1560,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptrCharGUID.GetCounter(); @@ -1883,7 +1883,7 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(std::shared_ptrGuid.GetCounter(); CharacterDatabasePreparedStatement* stmt = nullptr; - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); // resurrect the character in case he's dead Player::OfflineResurrect(factionChangeInfo->Guid, trans); @@ -2321,7 +2321,7 @@ void WorldSession::HandleRandomizeCharNameOpcode(WorldPackets::Character::Genera void WorldSession::HandleReorderCharacters(WorldPackets::Character::ReorderCharacters& reorderChars) { - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); for (WorldPackets::Character::ReorderCharacters::ReorderInfo const& reorderInfo : reorderChars.Entries) { -- cgit v1.2.3