From a0e50ea35fca61447bf07fc45d93c98234ba59f7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 14 Sep 2014 16:14:12 +0200 Subject: Core/Entities: Use ObjectGuid class in game project --- src/server/game/Handlers/CombatHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/CombatHandler.cpp') diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp index e07f1384880..152d6994949 100644 --- a/src/server/game/Handlers/CombatHandler.cpp +++ b/src/server/game/Handlers/CombatHandler.cpp @@ -30,10 +30,10 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData) { - uint64 guid; + ObjectGuid guid; recvData >> guid; - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid)); + TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.ToString().c_str()); Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid); -- cgit v1.2.3