From 8c5f011e79c257c0b1bf8fb0013290bca0dd15c2 Mon Sep 17 00:00:00 2001 From: Spp Date: Tue, 18 Sep 2012 14:29:53 +0200 Subject: Core/Achievements: Force all calls to AchievementMgr be done through Player functions (Remove GetAchievementMgr) Note: No real use in 3.3.5 but will be used in 4.3.4 --- src/server/game/Handlers/GroupHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/GroupHandler.cpp') diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index c11a1cfc2aa..43655750aff 100755 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -450,10 +450,10 @@ void WorldSession::HandleLootRoll(WorldPacket& recvData) switch (rollType) { case ROLL_NEED: - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1); break; case ROLL_GREED: - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1); break; } } -- cgit v1.2.3