From 0b10cc40c2546c156756fff76d11e72e25f5d261 Mon Sep 17 00:00:00 2001 From: Nay Date: Thu, 9 Aug 2012 21:20:05 +0100 Subject: Core: Fix some bad casts when reading bytebuffer data --- src/server/game/Handlers/ItemHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/ItemHandler.cpp') diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index ce85a0b1ef7..a5092f1e370 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -1484,7 +1484,7 @@ void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData) for (uint32 i = 0; i < count; ++i) { - recvData >> uint32(newEntries[i]); + recvData >> newEntries[i]; recvData.ReadByteSeq(itemGuids[i][1]); recvData.ReadByteSeq(itemGuids[i][5]); @@ -1495,7 +1495,7 @@ void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData) recvData.ReadByteSeq(itemGuids[i][3]); recvData.ReadByteSeq(itemGuids[i][2]); - recvData >> uint32(slots[i]); + recvData >> slots[i]; } recvData.ReadByteSeq(npcGuid[7]); -- cgit v1.2.3