From 9124fd1f1fafea19b118eb69c6a35f94376fc7e8 Mon Sep 17 00:00:00 2001 From: ForesterDev <11771800+ForesterDev@users.noreply.github.com> Date: Sat, 1 Feb 2020 17:45:58 +0400 Subject: Core/Items: implement some helper methods for easier readability (#24113) (cherry picked from commit 573ddf4d22564d022e30807c5ba2c6eb1a2c8b2e) --- src/server/game/Handlers/LootHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/LootHandler.cpp') diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 72eef168d83..42db7477f10 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -402,7 +402,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) else { // Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item - if (pItem->loot.isLooted() || !(proto->GetFlags() & ITEM_FLAG_HAS_LOOT)) + if (pItem->loot.isLooted() || !proto->HasFlag(ITEM_FLAG_HAS_LOOT)) player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); } return; // item can be looted only single player -- cgit v1.2.3