From d8911a9dd6c4458d05e3a806f95170d6400726ee Mon Sep 17 00:00:00 2001 From: Treeston Date: Fri, 17 Jun 2016 12:46:13 +0200 Subject: Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265) (cherry picked from commit a49544cc187d3a156b4615907d6b82057364fcc4) # Conflicts: # src/server/game/Handlers/LootHandler.cpp --- src/server/game/Handlers/LootHandler.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/server/game/Handlers/LootHandler.cpp') diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 57304a95966..fadb884f1a8 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -429,13 +429,10 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) loot->roundRobinPlayer.Clear(); if (Group* group = player->GetGroup()) - { group->SendLooter(creature, NULL); - - // force update of dynamic flags, otherwise other group's players still not able to loot. - creature->ForceValuesUpdateAtIndex(OBJECT_DYNAMIC_FLAGS); - } } + // force dynflag update to update looter and lootable info + creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); } } -- cgit v1.2.3