From ec0c06201ef2ea78185fcc16e741dbd2367297bb Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 4 Aug 2024 19:43:23 +0200 Subject: Core/Quests: kill QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM implementation and restore regular quest item loot behavior closes #30145 --- src/server/game/Handlers/LootHandler.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/server/game/Handlers/LootHandler.cpp') diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 1ce22cf173d..a810b5a0b33 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -464,10 +464,8 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem } // now move item from loot to target inventory - if (Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, &item.BonusListIDs)) - aeResult.Add(newitem, item.count, loot->loot_type, loot->GetDungeonEncounterId()); - else - target->ApplyItemLootedSpell(sObjectMgr->GetItemTemplate(item.itemid)); + Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, &item.BonusListIDs); + aeResult.Add(newitem, item.count, loot->loot_type, loot->GetDungeonEncounterId()); // mark as looted item.count = 0; -- cgit v1.2.3