From dcb7082277447c21b11c4a1d59f105fa342c172e Mon Sep 17 00:00:00 2001 From: pete318 Date: Sat, 25 Jul 2015 16:34:19 +0000 Subject: Map local guids 6.x -> 3.3.35: Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed. --- src/server/game/Handlers/LootHandler.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/server/game/Handlers/LootHandler.cpp') diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 18ad2e828f0..9876e939395 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -110,7 +110,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/) switch (guid.GetHigh()) { - case HIGHGUID_GAMEOBJECT: + case HighGuid::GameObject: { GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid); @@ -120,7 +120,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/) break; } - case HIGHGUID_CORPSE: // remove insignia ONLY in BG + case HighGuid::Corpse: // remove insignia ONLY in BG { Corpse* bones = ObjectAccessor::GetCorpse(*player, guid); @@ -132,7 +132,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/) break; } - case HIGHGUID_ITEM: + case HighGuid::Item: { if (Item* item = player->GetItemByGuid(guid)) { @@ -141,8 +141,8 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/) } break; } - case HIGHGUID_UNIT: - case HIGHGUID_VEHICLE: + case HighGuid::Unit: + case HighGuid::Vehicle: { Creature* creature = player->GetMap()->GetCreature(guid); bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); -- cgit v1.2.3