From ee5eaab598e445e3926edf6e12b1b2b4477c2594 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Thu, 16 Oct 2014 22:47:02 +0200 Subject: Core/Players: Fix players not being notified if on loading screen Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world. There might be additional cases where this applies, please report back if you find any. Fixes #11339 --- src/server/game/Handlers/MailHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/MailHandler.cpp') diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 6ea3ae69786..b79cbecda10 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -144,7 +144,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) return; } - Player* receiver = ObjectAccessor::FindPlayer(receiverGuid); + Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid); uint32 receiverTeam = 0; uint8 mailsCount = 0; //do not allow to send to one player more than 100 mails @@ -500,7 +500,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail { ObjectGuid sender_guid(HIGHGUID_PLAYER, m->sender); - Player* receiver = ObjectAccessor::FindPlayer(sender_guid); + Player* receiver = ObjectAccessor::FindConnectedPlayer(sender_guid); uint32 sender_accId = 0; -- cgit v1.2.3