From e8e89f58fb800014f53341f12505f60ee2b5fb6f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 27 Jul 2019 01:00:37 +0200 Subject: Core/DBLayer: Prevent using prepared statements on wrong database --- src/server/game/Handlers/MailHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/MailHandler.cpp') diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index c105a784b3e..a24a3be9210 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -167,7 +167,7 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet) receiverAccountId = characterInfo->AccountId; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT); stmt->setUInt64(0, receiverGuid.GetCounter()); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -392,7 +392,7 @@ void WorldSession::HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSend //we can return mail now, so firstly delete the old one SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); stmt->setUInt32(0, packet.MailID); trans->Append(stmt); -- cgit v1.2.3