From 0de1603944fe96253e02a1564881c80fe6519ebb Mon Sep 17 00:00:00 2001 From: joschiwald Date: Sat, 18 Oct 2014 15:13:29 +0200 Subject: Core/ObjectAccessor: don't use singleton when calling static methods --- src/server/game/Handlers/MiscHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/MiscHandler.cpp') diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index f2aa334eb3a..c36523602f8 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -257,7 +257,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) boost::shared_lock lock(*HashMapHolder::GetLock()); - HashMapHolder::MapType const& m = sObjectAccessor->GetPlayers(); + HashMapHolder::MapType const& m = ObjectAccessor::GetPlayers(); for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { Player* target = itr->second; @@ -1280,7 +1280,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recvData) return; } - Player* player = sObjectAccessor->FindConnectedPlayerByName(charname); + Player* player = ObjectAccessor::FindConnectedPlayerByName(charname); if (!player) { -- cgit v1.2.3