From 76f1f85d8bc3f9dda2ee174f457b5f07468a7dc5 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 23 Oct 2014 21:34:03 +0200 Subject: Core/Entities: Second part of required database changes for migrating guids to 128 bit - all fields storing lowguid must be extended to uint64 --- src/server/game/Handlers/MiscHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/MiscHandler.cpp') diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 27342174a23..36d96b46983 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -526,8 +526,8 @@ void WorldSession::HandleRequestCemeteryList(WorldPacket& /*recvPacket*/) if (graveyardIds.empty()) { - TC_LOG_DEBUG("network", "No graveyards found for zone %u for player %u (team %u) in CMSG_REQUEST_CEMETERY_LIST", - zoneId, m_GUIDLow, team); + TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST", + zoneId, _player->GetGUID().ToString().c_str(), team); return; } -- cgit v1.2.3