From db0b8bf24e2b8eb87e6aed7b031ebe138717403d Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 2 Feb 2016 19:13:04 +0100 Subject: Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing) Note: Extracting maps is required --- src/server/game/Handlers/MiscHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/MiscHandler.cpp') diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 8c53837ebc5..a5ab144d319 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -197,7 +197,7 @@ void WorldSession::HandleWhoOpcode(WorldPackets::Who::WhoRequestPkt& whoRequest) if (!wWords.empty()) { std::string aName; - if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(target->GetZoneId())) + if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(target->GetZoneId())) aName = areaEntry->AreaName_lang; bool show = false; -- cgit v1.2.3