From e14648eaba40bf821b2245c71a0fee3a88dfdba5 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 23 Oct 2024 19:29:42 +0200 Subject: Core/Player: moved zone/area updating and tavern resting checks into Heartbeat and movement updates (cherry picked from commit cb4c9009b3706a2823ada05eec9803a773f9b34e) # Conflicts: # src/server/game/Entities/Player/Player.cpp --- src/server/game/Handlers/MiscHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/MiscHandler.cpp') diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 0ed51e367ce..451526e1cf8 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -566,7 +566,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge { // set resting flag we are in the inn if (packet.Entered) - player->GetRestMgr().SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->ID); + player->GetRestMgr().SetInnTriggerID(atEntry->ID); else player->GetRestMgr().RemoveRestFlag(REST_FLAG_IN_TAVERN); -- cgit v1.2.3