From f9ed72e351ecdafe77da2036d9fd68e46da2f3ab Mon Sep 17 00:00:00 2001 From: Chaouki Dhib Date: Sat, 2 Feb 2019 21:15:19 +0100 Subject: Core/Movement: Implement move time skipped handler (#22994) * Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp * Add better error handling * Update MovementHandler.cpp --- src/server/game/Handlers/MiscHandler.cpp | 23 ----------------------- 1 file changed, 23 deletions(-) (limited to 'src/server/game/Handlers/MiscHandler.cpp') diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index e4db1de2edd..ea24317911c 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -871,29 +871,6 @@ void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) GetPlayer()->GetCinematicMgr()->BeginCinematic(); } -void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) -{ - /* WorldSession::Update(getMSTime());*/ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED"); - - ObjectGuid guid; - recvData >> guid.ReadAsPacked(); - recvData.read_skip(); - /* - uint64 guid; - uint32 time_skipped; - recvData >> guid; - recvData >> time_skipped; - TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED"); - - //// @todo - must be need use in Trinity - We substract server Lags to move time (AntiLags) - for exmaple - GetPlayer()->ModifyLastMoveTime(-int32(time_skipped)); - */ -} - void WorldSession::HandleFeatherFallAck(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); -- cgit v1.2.3