From 2e2b29861878fda2d27156c71a1d8ed7dbe0b4fe Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 23 Nov 2017 18:12:44 +0100 Subject: Core/Movement: Fixed creature hover Closes #15177 (cherry picked from commit 2baa81065ba27f0a6d278a8dd8a79b7c831e0a2b) --- src/server/game/Handlers/MovementHandler.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/server/game/Handlers/MovementHandler.cpp') diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 9fe6808defb..ac873eb6d01 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -90,10 +90,7 @@ void WorldSession::HandleMoveWorldportAck() return; } - float z = loc.GetPositionZ(); - if (GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) - z += GetPlayer()->m_unitData->HoverHeight; - + float z = loc.GetPositionZ() + GetPlayer()->GetHoverOffset(); GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation()); GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ()); -- cgit v1.2.3