From 5fed109cbfbdd9350a2928b66b5d89fe1f5e0ed3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 24 Jan 2015 20:28:42 +0100 Subject: Core/Loot: Implemented automatic assignment of Heroic/Mythic item bonuses when dropped in appropriate instance difficulty --- src/server/game/Handlers/MovementHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/MovementHandler.cpp') diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index e48bb514ba8..447d8e065f1 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -159,9 +159,9 @@ void WorldSession::HandleMoveWorldportAckOpcode() if (mInstance) { Difficulty diff = GetPlayer()->GetDifficultyID(mEntry); - if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->ID, diff)) + if (MapDifficultyEntry const* mapDiff = GetMapDifficultyData(mEntry->ID, diff)) { - if (mapDiff->resetTime) + if (mapDiff->RaidDuration) { if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->ID, diff)) { -- cgit v1.2.3