From 97c3e2e6c105e3dd563ba1064e86f5503d3f22f6 Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 25 Aug 2012 22:57:55 -0500 Subject: Core/Movement: Make MovementGenerators use pointers instead of references. cleanup --- src/server/game/Handlers/MovementHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Handlers/MovementHandler.cpp') diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 27b1f2eca3f..ca80921a7b2 100755 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -125,7 +125,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); - flight->Initialize(*GetPlayer()); + flight->Initialize(GetPlayer()); return; } -- cgit v1.2.3