From e14648eaba40bf821b2245c71a0fee3a88dfdba5 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 23 Oct 2024 19:29:42 +0200 Subject: Core/Player: moved zone/area updating and tavern resting checks into Heartbeat and movement updates (cherry picked from commit cb4c9009b3706a2823ada05eec9803a773f9b34e) # Conflicts: # src/server/game/Entities/Player/Player.cpp --- src/server/game/Handlers/MovementHandler.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/server/game/Handlers/MovementHandler.cpp') diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 15fd14491a2..8f0eac766a6 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -492,7 +492,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem Unit::ProcSkillsAndAuras(plrMover, nullptr, PROC_FLAG_JUMP, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr); } - // Whenever a player stops a movement action, an indoor/outdoor check is being performed + // Whenever a player stops a movement action, several position based checks and updates are being performed switch (opcode) { case CMSG_MOVE_SET_FLY: @@ -503,7 +503,9 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem case CMSG_MOVE_STOP_SWIM: case CMSG_MOVE_STOP_PITCH: case CMSG_MOVE_STOP_ASCEND: - plrMover->CheckOutdoorsAuraRequirements(); + plrMover->UpdateZoneAndAreaId(); + plrMover->UpdateIndoorsOutdoorsAuras(); + plrMover->UpdateTavernRestingState(); break; default: break; -- cgit v1.2.3